Lost In Shadow - Review & Trailer
Structurally, Lost in Shadow is a very simple game to learn and play. The only hard part in learning the game seems to be getting used to watching the background instead of the foreground. The developers could have made either the background draw more attention or the foreground draw less. However, everything else is very simple and relaxing. The game's background music is natural and atmospheric; if you get near a running source of water, you will hear water. Sounds adapt perfectly to the visible environment in the level. The one problem with the actual game is the addition of a combat concept. The platforming needs no addition of a sword; some of the puzzles get difficult enough, and the combat isn't the most responsive anyways. Overall, the game is a good choice for those who want a low impact, low violence puzzle game with a calming atmosphere.
Levels can actually get quite difficult. You would think that shadows can't get too complicated, but Lost in Shadow brings on a nice range of mechanisms, mostly in the foreground objects that cast the shadows, that challenges the player to think critically and interact with both the shadow and the actual objects. For example, some levels require that certain objects be spun or that certain lights be turned on and off to add or remove shadows. Failing to complete the level does punish you quite severely, however. With a lack of a checkpoint-type concept, failing the level forces you to try the entire level all over again. Levels aren't the longest, though, and getting through the game shouldn't take too much time. This game is a decent addition to balance out any violent games in a game collection.
For another review of Lost in Shadow, watch the video below.
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